Flying in the face of the ever-increasing sophistication of
first-person shooters, a little developer called Croteam decided to make an FPS the way they used to be made. The original Serious Sam
was a colorful, chaotic romp through a world filled with numerous inventive
enemies. Sam's Second Encounter offered loads of new content but few actual
improvements in terms of gameplay or graphics. Today Croteam finally released
the first "official" sequel to the original, the imaginatively named Serious Sam II.
Like its predecessors, Serious Sam II is all about shooting the crap out of
everything you see. The action is fast and intense from start to finish. You'll
have tons of beasts to blast and a wide variety of vibrant levels to run
through. There are a few puzzles here and there but they're mostly solved
through a little exploration or common sense. Exploration shouldn't be too much
of a challenge either; the levels here are almost all very linear and you'll
know you're going the right way if their happen to be hundreds of enemies
swarming towards you.
I have
to admit, there actually is a little bit of story for Serious Sam
II, but it really doesn't matter that much. Mental's back, there's some sort of
thing about a medallion and all manner of bigheaded moppets. The action in the
game provides its own context and the game becomes more about your survival
than about the collection of the scattered pieces of a medallion. Honestly,
when a team of football-playing orcs are chasing you down, you really don't
care why they're
doing it. As long you keep blasting away, you'll eventually finish out the few
plot points that are scattered through each chapter.
The highly informative Netricsa
system makes a return here, this time with spoken dialogue -- something to do,
Nettie explains, with "having a bigger game budget." Her comments
about Sam's dalliances and Mental's capabilities are genuinely funny but she's
more useful in orienting Sam towards his next objective. While that might sound
sophisticated, it rarely means more than simply telling Sam to find a key or
jump in the giant monkey's mouth.
Sam's arsenal is quite a bit more
inventive this time around but you'll still find yourself relying on old
standbys like the double-barreled shotgun, the chaingun and the rocket gun.
Between the three of them, you should have pretty much every situation covered.
More specialized weapons certainly find application during the game -- the
enemy-seeking parrot bomb is great for chasing down highly mobile enemies and
the levels are often large enough to accommodate the sniper rifle, for instance
-- but those situations are fairly rare. Your ammo supply might become a
problem on the higher difficulty settings but there are so many pick-ups
scattered throughout the game that you won't run out of ammunition even if you
try to squander it.
You really might as well just
tape the fire button down because there's never a second in the game that
you're not shooting like crazy at every thing around you. The wide variety of
enemy types keeps things from getting monotonous. From the hilarious zombie
stockbrokers to the deadly patchwork, wind-up rhinos to the giant robotic
spiders, you'll find a wide range of enemies, each with their own attack
styles. Some individual enemies have deadly attacks but the enemies in Sam II
are dangerous because of their numbers, not because of their intelligence. Some
flying enemies even get stuck in tricky parts of the environment.
The pace of the action keeps you
from appreciating the visual look of most enemies, particularly the smaller
ones. Some of the orc footballers or wind-up rhinos can get a little too close
for comfort but, generally speaking, you'll be too busy killing stuff to care
about how it looks. It's a little easier to appreciate the larger enemies (and
there are plenty of these) but, even there, you'll
notice that the models are getting by on personality rather than poly-counts.
If the creatures don't look quite
as good as some in other recent shooters, the game makes up for it by regularly
putting dozens of them on screen at one time. At nearly every turn, you'll find
yourself confronted with large groups of different types of enemies. This isn't
exactly Far Cry Instincts but the visuals are vibrant and fun and suffice for
this type of arcade shooter.
SYSTEM REQUIREMENTS:
Cpu = 2 Ghz
Ram = 256 Mb
Graphics = 64 Mb
Note:
This is torrent download file you must install uTorrent.
Serious Sam 2 Free Download PC Game Full Version
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