Max Payne
3 is an exhilarating shooter that grabs
hold of you and doesn't let go. With savage gunplay and an absorbing personal
story
Like it or not, times
change. When Max Payne last appeared in a game in 2003, he blasted his way
through countless enemies with reckless abandon, aided by his signature ability
to slow time and deal graceful death. Today, reflecting modern sensibilities
and perhaps his own age, Max takes things slower and makes judicious use of a
new cover mechanic. Yet the addition of this contemporary element doesn't mean
that Max Payne 3 plays like every other third-person shooter. Far from it. With
its gripping narrative, brutal violence, and fantastic implementation of Max
Payne's bullet-time ability, this is a distinctive and outstanding game through
and through, and it's easily a worthy successor to the Max Payne games that
preceded it.
Wherever you go,
there you are. It's a truth Max Payne knows better than anyone. Fleeing his New
York life to take a job working security for a wealthy family in Sao Paulo, the
hard-drinkin', pill-poppin' Max finds that his demons come along for the ride.
Though the details of the plot add up to your typical story of conspiracy and
corruption, of the rich and powerful preying on the poor and helpless to become
even more rich and powerful, the writing, acting, and presentation elevate this
tale well above a boilerplate video game crime story.
It's hard to stay
ambivalent once you see the horrors being suffered by the innocent here, and
you'll likely want to see Max's quest for vengeance through to its conclusion
just as badly as he does. Max reveals a complexity here not seen in earlier
games, as he hits rock bottom and must either stay there or face his demons
head-on and make himself anew. Other characters, too, reveal a surprising
humanity. You might be tempted to write off Marcelo, the youngest brother in
the wealthy Branco dynasty Max is hired to protect, as the shallow playboy he
often appears to be. But in moments of disarming honesty, he reveals to Max a
depth that lies beneath the facade he presents to the world.
Cutscenes use
multiple moving panels to pay homage to the graphic-novel-style storytelling of
previous games without feeling beholden to it, and the considered use of
blurring and other visual effects echo Max's state of mind, perhaps making you
feel as if you're the one who has been hitting the bottle a little too hard.
James McCaffrey does an excellent job reprising his role as Max, bringing a
wider range of emotions to a character who has previously often been one-note.
The writing is terrific; Max's world-weary wit is as bone-dry as ever, and as
he ruminates on things like loyalty and loss, much of what he says has the
sound of hard-earned wisdom. Subtle touches throughout the game make Max seem
convincingly alive, such as the complex look that crosses over his face at the
start of one stage when bloodshed seems inevitable; it's as if he dreads what's
coming, but does his best to mentally prepare himself for it.
In the context of the
campaign, shootdodging typically looks like a stylish way to kill people. In
multiplayer, however, you might see people belly flop gracelessly onto the
ground, which can make things a bit comical. The action is wilder in
multiplayer than in the campaign, as players scramble to kill each other, using
their various bursts to aid their team or to wreak havoc on their opponents.
It's all chaotic fun, and the option to start vendettas against players who
have killed you twice in a row, which earns you more experience points for the
next kill if you get them before they get you, brings a dynamic and personal
aspect to the competition as you're often trying to seek out and kill one player
in particular.
But while the
multiplayer is enjoyable, the single-player campaign is a knockout. There's
incentive to return to the campaign and conquer it on higher difficulty levels,
or to tackle the leaderboards in Arcade mode and in New York Minute mode, in
which you race through levels, earning time for each kill. Times change and
people change, too; Max Payne isn't the same man by the end of this game that
he is at the beginning. It's fitting, then, that the gameplay has also evolved,
that Max needs to proceed with a bit more caution than he did in his younger
days. They say the more things change, the more they stay the same, and one
thing remains true: you can still count on the Max Payne name to deliver some
of the most stylish, distinctive, pulse-pounding shooting around.
System Requirments:
- INTEL CPU: Core 2 Duo E4600 2.4GHz
- AMD CPU: Athlon 64 X2 Dual Core 5400+
- Nvidia GPU: GeForce 8600 GTS 512MB
- AMD GPU: Radeon HD 3400 Series
- RAM: 2GB
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